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» Computing Spatial Similarity by Games
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ICPR
2008
IEEE
15 years 7 months ago
Effective scene matching with local feature representatives
Scene matching measures the similarity of scenes in photos and is of central importance in applications where we have to properly organize large amount of digital photos by scene ...
Shugao Ma, Weiqiang Wang, Qingming Huang, Shuqiang...
92
Voted
TPCG
2003
IEEE
15 years 5 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
104
Voted
CW
2005
IEEE
15 years 2 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
97
Voted
CGF
2008
139views more  CGF 2008»
15 years 21 days ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...
JAIR
2010
130views more  JAIR 2010»
14 years 11 months ago
A Constraint Satisfaction Framework for Executing Perceptions and Actions in Diagrammatic Reasoning
Diagrammatic reasoning (DR) is pervasive in human problem solving as a powerful adjunct to symbolic reasoning based on language-like representations. The research reported in this...
Bonny Banerjee, B. Chandrasekaran