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» Computing Spatial Similarity by Games
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99
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ICIAR
2004
Springer
15 years 6 months ago
Pulling, Pushing, and Grouping for Image Segmentation
This paper presents a novel computational visual grouping method, termed pulling, pushing and grouping, or PPG for short. Visual grouping is formulated as a functional optimisation...
Guoping Qiu, Kin-Man Lam
126
Voted
SI3D
2009
ACM
15 years 7 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
MIG
2009
Springer
15 years 7 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
RAID
2004
Springer
15 years 6 months ago
Seurat: A Pointillist Approach to Anomaly Detection
Abstract. This paper proposes a new approach to detecting aggregated anomalous events by correlating host file system changes across space and time. Our approach is based on a key...
Yinglian Xie, Hyang-Ah Kim, David R. O'Hallaron, M...
88
Voted
AAAI
2006
15 years 2 months ago
From Pigeons to Humans: Grounding Relational Learning in Concrete Examples
We present a cognitive model that bridges work in analogy and category learning. The model, Building Relations through Instance Driven Gradient Error Shifting (BRIDGES), extends A...
Marc T. Tomlinson, Bradley C. Love