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» Computing Spatial Similarity by Games
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119
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MMM
2007
Springer
178views Multimedia» more  MMM 2007»
15 years 7 months ago
Normalization and Alignment of 3D Objects Based on Bilateral Symmetry Planes
Abstract. Recent advancements in 3D scanning technologies have inspired the development of effective methods for matching and retrieving 3D objects. A common pre-processing stage ...
Jefry Tedjokusumo, Wee Kheng Leow
90
Voted
CVPR
2000
IEEE
15 years 5 months ago
Learning Patterns from Images by Combining Soft Decisions and Hard Decisions
We present a novel approach for learning patterns (sub-images) shared by multiple images without prior knowledge about the number and the positions of the patterns in the images. ...
Pengyu Hong, Thomas S. Huang, Roy Wang
110
Voted
NETGAMES
2006
ACM
15 years 6 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
105
Voted
DIGRA
2005
Springer
15 years 6 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
EUSFLAT
2009
133views Fuzzy Logic» more  EUSFLAT 2009»
14 years 10 months ago
On the Information Provided by Uncertainty Measures in the Classification of Remote Sensing Images
This paper investigates the potential information provided to the user by the uncertainty measures applied to the possibility distributions associated with the spatial units of an ...
Luisa M. S. Gonçalves, Cidália C. Fo...