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SIGGRAPH
2010
ACM
15 years 6 months ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo
SC
2000
ACM
15 years 6 months ago
A Comparison of Three Programming Models for Adaptive Applications on the Origin2000
Adaptive applications have computational workloads and communication patterns which change unpredictably at runtime, requiring dynamic load balancing to achieve scalable performan...
Hongzhang Shan, Jaswinder Pal Singh, Leonid Oliker...
SIGGRAPH
2000
ACM
15 years 6 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
PPSN
1992
Springer
15 years 6 months ago
Hyperplane Annealing and Activator-Inhibitor-Systems
This paper introduces a new optimization technique called hyperplane annealing. It is similar to the mean field annealing approach to combinatorial optimization. Both annealing te...
Thomas Laußermair
CGF
2004
93views more  CGF 2004»
15 years 1 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong