Sciweavers

886 search results - page 149 / 178
» Computing Visual Attention from Scene Depth
Sort
View
3DPVT
2006
IEEE
215views Visualization» more  3DPVT 2006»
15 years 3 months ago
Region-Based Motion Analysis and 3D Reconstruction for a Translational Video Sequence
This paper presents a hybrid 1D motion estimation algorithm which combines pixel-based and region-based approaches that can give depth images from translational video sequences wi...
Xiaodong Huang, Eric Dubois
NPAR
2006
ACM
15 years 3 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
CHI
2002
ACM
15 years 10 months ago
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments....
Andy Cockburn, Bruce J. McKenzie
MIRAGE
2007
Springer
15 years 3 months ago
Hand Gesture Recognition with a Novel IR Time-of-Flight Range Camera-A Pilot Study
Abstract We present a gesture recognition system for recognizing hand movements in near realtime. The system uses a infra-red time-of-flight range camera with up to 30 Hz framerat...
Pia Breuer, Christian Eckes, Stefan Müller 00...
CRV
2006
IEEE
69views Robotics» more  CRV 2006»
15 years 3 months ago
Photometric Stereo with Nearby Planar Distributed Illuminants
This paper considers the problem of shape-from-shading using nearby planar distributed illuminants. It is shown that a rectangular planar nearby distributed uniform isotropic illu...
James J. Clark