This paper presents a new automatic approach to building a videorama with shallow depth of field. We stitch the static background of video frames and render the dynamic foreground...
Computer-vision attention processes allocate computational resources to different parts of visual input and can lead to faster object recognition and image analysis. This paper p...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
We propose a solution to the problem of inferring the depth map, radiance and motion of a scene from a collection of motion-blurred and defocused images. We model motion-blur and d...