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» Computing Visual Attention from Scene Depth
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133
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CGF
2007
145views more  CGF 2007»
15 years 19 days ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
78
Voted
VISUALIZATION
2002
IEEE
15 years 5 months ago
Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of ...
Josh Grant, Gordon Erlebacher, James F. O'Brien
109
Voted
VMV
2004
103views Visualization» more  VMV 2004»
15 years 2 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
93
Voted
ICPR
2010
IEEE
14 years 10 months ago
Online Learning with Self-Organizing Maps for Anomaly Detection in Crowd Scenes
Detecting abnormal behaviors in crowd scenes is quite important for public security and has been paid more and more attentions. Most previous methods use offline trained model to p...
Jie Feng, Chao Zhang, Pengwei Hao
102
Voted
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
15 years 7 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....