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» Computing Visual Attention from Scene Depth
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ICCV
2007
IEEE
16 years 2 months ago
Spatio-Temporal Shape from Silhouette using Four-Dimensional Delaunay Meshing
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
Ehsan Aganj, Jean-Philippe Pons, Florent Sé...
ECCV
2006
Springer
16 years 2 months ago
Scene Classification Via pLSA
Given a set of images of scenes containing multiple object categories (e.g. grass, roads, buildings) our objective is to discover these objects in each image in an unsupervised man...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
SIGGRAPH
1998
ACM
15 years 4 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
SIGGRAPH
2000
ACM
15 years 5 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 5 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...