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» Computing Visual Attention from Scene Depth
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91
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ISM
2005
IEEE
138views Multimedia» more  ISM 2005»
15 years 6 months ago
3DSEAM: a model for annotating 3D scenes using MPEG-7
The progress and the continuous evolution of computer capacities, as well as the emergence of the X3D standard have recently boosted the 3D domain. Associating some semantics with...
Ioan Marius Bilasco, Jérôme Gensel, M...
88
Voted
SIGGRAPH
1990
ACM
15 years 4 months ago
Paint by numbers: abstract image representations
Numbers: AbstractImageRepresentations Paul Haeberli Silicon Graphics Computer Systems Computer graphics research has concentrated on creating photo-realistic images of synthetic o...
Paul Haeberli
92
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 6 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
139
Voted
CVPR
2011
IEEE
14 years 8 months ago
Clues from the Beaten Path: Location Estimation with Bursty Sequences of Tourist Photos
Image-based location estimation methods typically recognize every photo independently, and their resulting reliance on strong visual feature matches makes them most suited for dis...
Chao-Yeh Chen, Kristen Grauman
109
Voted
ICCV
2005
IEEE
16 years 2 months ago
Modeling Scenes with Local Descriptors and Latent Aspects
We present a new approach to model visual scenes in image collections, based on local invariant features and probabilistic latent space models. Our formulation provides answers to...
Pedro Quelhas, Florent Monay, Jean-Marc Odobez, Da...