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» Computing Visual Attention from Scene Depth
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CGF
1999
153views more  CGF 1999»
15 years 10 days ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
101
Voted
ICCV
1999
IEEE
16 years 2 months ago
Manhattan World: Compass Direction from a Single Image by Bayesian Inference
When designing computer vision systems for the blind and visually impaired it is important to determine the orientation of the user relative to the scene. We observe that most ind...
James M. Coughlan, Alan L. Yuille
CVPR
2009
IEEE
1413views Computer Vision» more  CVPR 2009»
16 years 7 months ago
Learning Semantic Scene Models by Object Classification and Trajectory Clustering
The visual surveillance task is to monitor the activity of objects in a scene. In far-field settings (i.e., wide outdoor areas), the majority of visible activities are objects movi...
Hanqing Lu, Stan Z. Li, Tianzhu Zhang
131
Voted
3DPVT
2006
IEEE
276views Visualization» more  3DPVT 2006»
15 years 6 months ago
Dynamic 3D Urban Scene Modeling Using Multiple Pushbroom Mosaics
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
Hao Tang, Zhigang Zhu, George Wolberg
219
Voted
HRI
2011
ACM
14 years 4 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...