Sciweavers

1192 search results - page 6 / 239
» Computing Weakest Readings
Sort
View
73
Voted
TABLETOP
2007
IEEE
15 years 6 months ago
Reading Revisited: Evaluating the Usability of Digital Display Surfaces for Active Reading Tasks
A number of studies have shown that paper holds several advantages over computers for reading tasks. However, these studies were carried out several years ago, and since that time...
Meredith Ringel Morris, A. J. Bernheim Brush, Bria...
CHI
2010
ACM
15 years 6 months ago
Design to read: designing for people who do not read easily
Many people do not read easily. They may have an impairment such as a visual problem. They may be reading in stressful conditions or poor light, or perhaps they are reading in a s...
Caroline Jarrett, Helen Petrie, Kathryn Summers
122
Voted
SEMCO
2007
IEEE
15 years 6 months ago
Learning by Reading by Learning to Read
Knowledge-based natural language processing systems learn by reading, i.e., they process texts to extract knowledge. The performance of these systems crucially depends on knowledg...
Sergei Nirenburg, Tim Oates, Jesse English
91
Voted
CHI
1998
ACM
15 years 3 months ago
A Diary Study of Work-Related Reading: Design Implications for Digital Reading Devices
In this paper we describe a diary study of how people read in the course of their daily working lives. Fifteen people from a wide variety of professions were asked to log their da...
Annette Adler, Anuj Gujar, Beverly L. Harrison, Ke...
IWEC
2004
15 years 1 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...