Multiview studies in Computer Vision have concentrated on the constraints satisfied by individual primitives such as points and lines. Not much attention has been paid to the prop...
We investigate the complexity of equivalence problems for {∪, ∩, − , +, ×}-circuits computing sets of natural numbers. These problems were first introduced by Stockmeyer an...
We present a transparent, system-level checkpointing solution for master-worker parallelism that automatically adapts, upon restart, to the number of processor nodes available. Th...
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Instead of the conventional background and foreground definition, we propose a novel method that decomposes a scene into time-varying background and foreground intrinsic images. T...