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ISWC
2005
IEEE
15 years 3 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
QSHINE
2005
IEEE
15 years 3 months ago
Adaptive Low-Complexity Erasure-Correcting Code-Based Protocols for QoS-Driven Mobile Multicast Services
—We propose an adaptive hybrid automatic repeat request–forward error correction (ARQ–FEC) erasure-correcting scheme for quality of service (QoS)-driven mobile multicast serv...
Qinghe Du, Xi Zhang
RTAS
2005
IEEE
15 years 3 months ago
Timing Analysis for Sensor Network Nodes of the Atmega Processor Family
Low-end embedded architectures, such as sensor nodes, have become popular in diverse fields, many of which impose real-time constraints. Currently, the Atmel Atmega processor fam...
Sibin Mohan, Frank Mueller, David B. Whalley, Chri...
SBACPAD
2005
IEEE
176views Hardware» more  SBACPAD 2005»
15 years 3 months ago
Analyzing and Improving Clustering Based Sampling for Microprocessor Simulation
The time required to simulate a complete benchmark program using the cycle-accurate model of a microprocessor can be prohibitively high. One of the proposed methodologies, represe...
Yue Luo, Ajay Joshi, Aashish Phansalkar, Lizy Kuri...
VISUALIZATION
2005
IEEE
15 years 3 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
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