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IE
2007
15 years 6 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
129
Voted
COGSCI
2010
103views more  COGSCI 2010»
15 years 5 months ago
A Computational Account of the Development of the Generalization of Shape Information
Abecassis, Sera, Yonas, and Schwade (2001) have shown that young children represent shapes more metrically, and perhaps more holistically, than do older children and adults. How d...
Leonidas A. A. Doumas, John E. Hummel
IVC
2000
173views more  IVC 2000»
15 years 4 months ago
A computational approach to color adaptation effects
The human vision system has adaptation mechanisms that cannot be managed with the classic tri-stimulus color theory. The effects of these mechanisms are clearly visible in some we...
Daniele Marini, Alessandro Rizzi
CVPR
1999
IEEE
1104views Computer Vision» more  CVPR 1999»
16 years 6 months ago
Geodesic Active Contours for Supervised Texture Segmentation
This paper presents a variational method for supervised texture segmentation, which is based on ideas coming from the curve propagation theory. We assume that a preferable texture...
Nikos Paragios, Rachid Deriche
KDD
2003
ACM
217views Data Mining» more  KDD 2003»
16 years 5 months ago
Algorithms for estimating relative importance in networks
Large and complex graphs representing relationships among sets of entities are an increasingly common focus of interest in data analysis--examples include social networks, Web gra...
Scott White, Padhraic Smyth