We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
We consider di usion processes on a class of R trees. The processes are de ned in a manner similar to that of Le Gall's Brownian snake. Each point in the tree has a real value...
In this paper, we propose a new algorithm for proving the validity or invalidity of a pre/postcondition pair for a program. The algorithm is motivated by the success of the algori...
The pre-computation of data cubes is critical to improving the response time of On-Line Analytical Processing (OLAP) systems and can be instrumental in accelerating data mining tas...
Ying Chen, Frank K. H. A. Dehne, Todd Eavis, Andre...