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» Computing a Representation of the Local Environment
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121
Voted
TOG
2008
174views more  TOG 2008»
15 years 16 days ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
107
Voted
GRAPHITE
2003
ACM
15 years 5 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
101
Voted
ICPR
2000
IEEE
16 years 1 months ago
Snakes and Spiders
We consider di usion processes on a class of R trees. The processes are de ned in a manner similar to that of Le Gall's Brownian snake. Each point in the tree has a real value...
Brendan McCane
POPL
2007
ACM
16 years 28 days ago
Program verification as probabilistic inference
In this paper, we propose a new algorithm for proving the validity or invalidity of a pre/postcondition pair for a program. The algorithm is motivated by the success of the algori...
Sumit Gulwani, Nebojsa Jojic
IPPS
2003
IEEE
15 years 6 months ago
Parallel ROLAP Data Cube Construction On Shared-Nothing Multiprocessors
The pre-computation of data cubes is critical to improving the response time of On-Line Analytical Processing (OLAP) systems and can be instrumental in accelerating data mining tas...
Ying Chen, Frank K. H. A. Dehne, Todd Eavis, Andre...