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» Computing a Representation of the Local Environment
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118
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SIGGRAPH
1994
ACM
15 years 9 months ago
Smooth spline surfaces over irregular meshes
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
Charles T. Loop
GIS
2006
ACM
16 years 6 months ago
Object localization based on directional information case of 2D vector data
If you were told that some object A was perfectly (or somewhat, or not at all) in some direction (e.g., west, above-right) of some reference object B, where in space would you loo...
Stelian Coros, JingBo Ni, Pascal Matsakis
137
Voted
IPPS
2006
IEEE
15 years 11 months ago
A design environment for mobile applications
In this paper we show how high-level UML models of mobile computing applications can be analysed for classical performance measures such as throughput. The approach proceeds by co...
Stephen Gilmore, Valentin Haenel, Jane Hillston, J...
SIGGRAPH
1999
ACM
15 years 9 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
135
Voted
ICIP
2006
IEEE
16 years 6 months ago
A New Contourlet Transform with Sharp Frequency Localization
The contourlet transform was proposed as a directional multiresolution image representation that can efficiently capture and represent singularities along smooth object boundaries...
Yue M. Lu, Minh N. Do