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IPPS
2003
IEEE
15 years 5 months ago
A BSP/CGM Algorithm for the All-Substrings Longest Common Subsequence Problem
Given two strings and of lengths Ñ and Ò, respectively, the all-substrings longest common subsequence (ALCS) problem obtains the lengths of the subsequences common to and any su...
Carlos E. R. Alves, Edson Cáceres, Siang W....
ATAL
2010
Springer
15 years 29 days ago
Laplacian-based consensus on spatial computers
Robotic swarms, like all spatial computers, are a challenging environment for the execution of distributed consensus algorithms due to their scale, diameter, and frequent failures...
Nelson Elhage, Jacob Beal
PR
2008
138views more  PR 2008»
14 years 11 months ago
Computation of a face attractiveness index based on neoclassical canons, symmetry, and golden ratios
Analysis of attractiveness of faces has long been a topic of research. Literature has identified many different factors that can be related to attractiveness. In this research we ...
Kendra Schmid, David Marx, Ashok Samal
CPHYSICS
2008
80views more  CPHYSICS 2008»
14 years 12 months ago
Fast clear-sky solar irradiation computation for very large digital elevation models
This paper presents a fast algorithm to compute the global clear-sky irradiation, appropriate for extended high-resolution Digital Elevation Models (DEMs). The latest equations pu...
Luis F. Romero, Siham Tabik, Jesús M. V&iac...
FDG
2009
ACM
15 years 6 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool