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HRI
2011
ACM
14 years 5 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CANDT
2009
15 years 5 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
ICCV
2007
IEEE
16 years 3 months ago
The Best of Both Worlds: Combining 3D Deformable Models with Active Shape Models
Reliable 3D tracking is still a difficult task. Most parametrized 3D deformable models rely on the accurate extraction of image features for updating their parameters, and are pro...
Christian Vogler, Zhiguo Li, Atul Kanaujia, Siome ...
ECCV
2004
Springer
16 years 3 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...
PAM
2009
Springer
15 years 8 months ago
Revisiting Route Caching: The World Should Be Flat
Internet routers’ forwarding tables (FIBs), which must be stored in expensive fast memory for high-speed packet forwarding, are growing quickly in size due to increased multihomi...
Changhoon Kim, Matthew Caesar, Alexandre Gerber, J...