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CVPR
2011
IEEE
14 years 7 months ago
3D Motion Reconstruction for Real-World Camera Motion
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Yingying Zhu, Mark Cox, Simon Lucey
WETICE
1997
IEEE
15 years 3 months ago
A Semantic Approach of Virtual Worlds Interoperability
This paper presents semantic approach for a solution of the problem of interoperability for virtual worlds. The semantic of virtual worlds and virtual entities is described using ...
Michel Soto, Sébastien Allongue
DSRT
2003
IEEE
15 years 4 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
CSCW
2012
ACM
13 years 7 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
ICDE
2007
IEEE
167views Database» more  ICDE 2007»
16 years 18 days ago
DSphere: A Source-Centric Approach to Crawling, Indexing and Searching the World Wide Web
We describe DSPHERE1 - a decentralized system for crawling, indexing, searching and ranking of documents in the World Wide Web. Unlike most of the existing search technologies tha...
Bhuvan Bamba, Ling Liu, James Caverlee, Vaibhav Pa...