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CSCW
2006
ACM
15 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
VLDB
1995
ACM
116views Database» more  VLDB 1995»
15 years 2 months ago
W3QS: A Query System for the World-Wide Web
The World-Wide Web (WWW) is an ever growing, distributed, non-administered, global information resource. It resides on the worldwide computer network and allows access to heteroge...
David Konopnicki, Oded Shmueli
CORR
2010
Springer
128views Education» more  CORR 2010»
14 years 11 months ago
Random Oracles in a Quantum World
Once quantum computers reach maturity most of today's traditional cryptographic schemes based on RSA or discrete logarithms become vulnerable to quantum-based attacks. Hence, ...
Özgür Dagdelen, Marc Fischlin, Anja Lehm...
WWW
2009
ACM
15 years 12 months ago
Mapping the world's photos
We investigate how to organize a large collection of geotagged photos, working with a dataset of about 35 million images collected from Flickr. Our approach combines content analy...
David J. Crandall, Lars Backstrom, Daniel P. Hutte...
AVSS
2007
IEEE
15 years 5 months ago
Midground object detection in real world video scenes
Traditional video scene analysis depends on accurate background modeling to identify salient foreground objects. However, in many important surveillance applications, saliency is ...
Brian Valentine, Senyo Apewokin, Linda M. Wills, D...