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ICPP
2008
IEEE
15 years 8 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
139
Voted
DIGRA
2005
Springer
15 years 7 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
DIGRA
2003
Springer
15 years 7 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
ECAI
1992
Springer
15 years 6 months ago
A Strategy for the Computation of Conditional Answers
We consider non-Horn Deductive Data Bases (DDB) represented in a First Order language without function symbols. In this context the DDB is an incomplete description of the world. ...
Robert Demolombe
140
Voted
JBI
2007
148views Bioinformatics» more  JBI 2007»
15 years 1 months ago
A method for linking computed image features to histological semantics in neuropathology
In medical image analysis, the image content is often represented by computed features that need to be interpreted at a clinical level of understanding to support lopment of clini...
Birgit Lessmann, Tim W. Nattkemper, V. H. Hans, An...