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ICGA
2006
97views Optimization» more  ICGA 2006»
14 years 9 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
89
Voted
UCS
2007
Springer
15 years 3 months ago
Instant Learning Sound Sensor: Flexible Real-World Event Recognition System for Ubiquitous Computing
We propose a smart sound sensor for building context-aware systems that instantly learn and detect events from various kinds of everyday sounds and environmental noise by using sma...
Yuya Negishi, Nobuo Kawaguchi
HUC
2010
Springer
14 years 8 months ago
UBI challenge workshop 2010: real world urban computing
This workshop promotes ubiquitous computing research in authentic urban setting, with real users and with sufficient scale and time span. We first motivate why such research is im...
Timo Ojala, Jukka Riekki
88
Voted
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
RTSS
2007
IEEE
15 years 3 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...