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PACT
2001
Springer
15 years 3 months ago
Optimizing Metacomputing with Communication-Computation Overlap
In the framework of distributed object systems, this paper presents the concepts and an implementation of an overlapping mechanism between communication and computation. This mecha...
Françoise Baude, Denis Caromel, Nathalie Fu...
CHI
1999
ACM
15 years 3 months ago
Bridging Physical and Virtual Worlds with Electronic Tags
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
CIG
2006
IEEE
15 years 5 months ago
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation
—The ChessBrain project currently holds an official Guinness World Record for the largest number of computers used to play one single game of chess. In this paper, we cover the l...
Colin Frayn, Carlos Justiniano, Kevin Lew
INFOCOM
2009
IEEE
15 years 5 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
80
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FPLAY
2008
15 years 19 days ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur