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CSE
2009
IEEE
15 years 5 months ago
Virtually There: Exploring Proximity and Homophily in a Virtual World
— Virtual space eliminates the constraints of physical distances on communication and interaction. In this study, we examine the impact of offline proximity and homophily of play...
Yun Huang, Cuihua Shen, Dmitri Williams, Noshir S....
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 6 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
HUC
2011
Springer
13 years 10 months ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
HUC
1999
Springer
15 years 3 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
PERCOM
2007
ACM
15 years 10 months ago
A Simple Model and Infrastructure for Context-Aware Browsing of the World
The imminent mass deployment of pervasive computing technologies such as sensor networks and RFID tags, together with the increasing participation of the Web community in feeding ...
Gabriella Castelli, Alberto Rosi, Marco Mamei, Fra...