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DAC
2006
ACM
15 years 8 months ago
Design in reliability for communication designs
Silicon design implementation has become increasingly complex with the deep submicron technologies such as 90nm and below. It is common to see multiple processor cores, several ty...
Uday Reddy Bandi, Murty Dasaka, Pavan K. Kumar
IWCMC
2006
ACM
15 years 8 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MSWIM
2006
ACM
15 years 8 months ago
The effect of the radio wave propagation model in mobile ad hoc networks
The simulation of wireless networks has been an important tool for researchers and the industry in the last years. Especially in the field of Mobile Ad Hoc Networking, most curre...
Arne Schmitz, Martin Wenig
NETGAMES
2006
ACM
15 years 8 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
NORDICHI
2006
ACM
15 years 8 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök