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SIGGRAPH
1993
ACM
15 years 5 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
CSE
2009
IEEE
15 years 5 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
15 years 5 months ago
Evolving distributed agents for managing air traffic
Air traffic management offers an intriguing real world challenge to designing large scale distributed systems using evolutionary computation. The ability to evolve effective air t...
Adrian K. Agogino, Kagan Tumer
105
Voted
CGI
2004
IEEE
15 years 5 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ATAL
2006
Springer
15 years 5 months ago
Integrating parallel interactions into cooperative search
In this paper we incorporate autonomous agents' capability to perform parallel interactions into the cooperative search model, resulting in a new method which outperforms the...
Efrat Manisterski, David Sarne, Sarit Kraus