Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Many networks under study in Information Visualization are “small world” networks. These networks first appeared in the study social networks and were shown to be relevant mod...
David Auber, Yves Chiricota, Fabien Jourdan, Guy M...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...