In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Network-on-Chip (NoC) architectures have been adopted by a growing number of multi-core designs as a flexible and scalable solution to the increasing wire delay constraints in the...
Avinash Karanth Kodi, Ashwini Sarathy, Ahmed Louri
In this paper we investigate the relations between spanners, weak spanners, and power spanners in RD for any dimension D and apply our results to topology control in wireless netw...
Christian Schindelhauer, Klaus Volbert, Martin Zie...