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JMM2
2006
138views more  JMM2 2006»
15 years 3 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
161
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ALIFE
2005
15 years 3 months ago
Material Representations: From the Genetic Code to the Evolution of Cellular Automata
We present a new definition of the concept of representation for cognitive science that is based on a study of the origin of structures that are used to store memory in evolving sy...
Luis Mateus Rocha, Wim Hordijk
129
Voted
BMCBI
2005
127views more  BMCBI 2005»
15 years 3 months ago
Genomes are covered with ubiquitous 11 bp periodic patterns, the "class A flexible patterns"
Background: The genomes of prokaryotes and lower eukaryotes display a very strong 11 bp periodic bias in the distribution of their nucleotides. This bias is present throughout a g...
Etienne Larsabal, Antoine Danchin
JMIV
2007
92views more  JMIV 2007»
15 years 3 months ago
Uniquely-Determined Thinning of the Tie-Zone Watershed Based on Label Frequency
There are many watershed transform algorithms in literature but most of them do not exactly correspond to their respective definition. The solution given by such algorithms depend...
Romaric Audigier, Roberto de Alencar Lotufo
140
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BC
2004
133views more  BC 2004»
15 years 3 months ago
Coevolution of active vision and feature selection
We show that complex visual tasks, such as position- and size-invariant shape recognition and navigation in the environment, can be tackled with simple architectures generated by a...
Dario Floreano, Toshifumi Kato, Davide Marocco, Er...