With the increasing amount of 3D data and the ability of capture devices to produce low-cost multimedia data, the capability to select relevant information has become an interesti...
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
We consider continuous quantities that are used to describe the physical world, such as colour, shape, sound, texture, and spatial and temporal arrangements. Natural languages are...
Many approaches can track objects moving in sequences of images but can su er in occlusion and noise, and often require initialisation. These factors can be handled by techniques ...