Cascadic multilevel methods for the solution of linear discrete ill-posed problems with noise-reducing restriction and prolongation operators recently have been developed for the r...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
In this paper, we study the problem of L1-fitting a shape to a set of point, where the target is to minimize the sum of distances of the points to the shape, or alternatively the...
In this paper we address the problem of reconstructing a structurally simple surface representation from point datasets of scanned scenes as they occur for instance in city scanni...