In this paper, we apply the theory of task technology fit to mobile technology, focusing specifi-cally on the role of user mobility. We describe the results of an empirical study ...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
To realize the potential of multi-touch tables, interaction designers need to create meaningful applications for them in real-world contexts. One convenient shortcut towards that ...
The advent of Web technology has enabled new ways in which groups of people may interact, leading to the development of online communities. In an academic environment these virtua...
This paper introduces the concept of the “vendible line” partitioning jobs in a company into those that are likely to be lost to outsourcing (onshore or offshore) and those th...