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114
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ACMACE
2005
ACM
15 years 6 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
91
Voted
ANCS
2005
ACM
15 years 6 months ago
Design considerations for network processor operating systems
Network processors (NPs) promise a flexible, programmable packet processing infrastructure for network systems. To make full use of the capabilities of network processors, it is ...
Tilman Wolf, Ning Weng, Chia-Hui Tai
135
Voted
MM
2005
ACM
179views Multimedia» more  MM 2005»
15 years 6 months ago
rStream: resilient peer-to-peer streaming with rateless codes
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
Chuan Wu, Baochun Li
SIGCOMM
2005
ACM
15 years 6 months ago
A DoS-limiting network architecture
We present the design and evaluation of TVA, a network architecture that limits the impact of Denial of Service (DoS) floods from the outset. Our work builds on earlier work on c...
Xiaowei Yang, David Wetherall, Thomas E. Anderson
69
Voted
ATAL
2005
Springer
15 years 6 months ago
A real-world approach to secure and trusted negotiation in MASs
The problem of providing tools to support legally valid negotiations between agents is becoming more and more critical. Agents are supposed to perform crucial tasks autonomously; ...
Roberto Bianchi, Andrea Fontana, Federico Bergenti