We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Network processors (NPs) promise a flexible, programmable packet processing infrastructure for network systems. To make full use of the capabilities of network processors, it is ...
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
We present the design and evaluation of TVA, a network architecture that limits the impact of Denial of Service (DoS) floods from the outset. Our work builds on earlier work on c...
The problem of providing tools to support legally valid negotiations between agents is becoming more and more critical. Agents are supposed to perform crucial tasks autonomously; ...
Roberto Bianchi, Andrea Fontana, Federico Bergenti