In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Abstract. We present an iterative procedure for computing the optimal Bermudan stopping time, hence the Bermudan Snell envelope. The method produces an increasing sequence of appro...
In recent years light-weighted formal methods are of growing interest in construction and analysis of complex concurrent software system. A new rule-action based term rewriting fr...
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
Semanticsofskeleton-basedparallelprogramminglanguagescomesusuallyastwodistinctitems:afunctionalsemantics,modeling the function computed by the skeleton program, and a parallel sem...