—Due to the widespread use and inherent complexity of floating-point addition, much effort has been devoted to its speedup via algorithmic and circuit techniques. We propose a ne...
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
Leveraging the power of nowadays graphics processing units for robust power grid simulation remains a challenging task. Existing preconditioned iterative methods that require inco...
Abstract. We describe compiler and run-time optimisations for effective autoparallelisation of C++ programs on the Cell BE architecture. Auto-parallelisation is made easier by anno...
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...