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SIGGRAPH
1999
ACM
15 years 4 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
CGF
2008
151views more  CGF 2008»
14 years 12 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
BMCBI
2006
137views more  BMCBI 2006»
14 years 12 months ago
A classification-based framework for predicting and analyzing gene regulatory response
Background: We have recently introduced a predictive framework for studying gene transcriptional regulation in simpler organisms using a novel supervised learning algorithm called...
Anshul Kundaje, Manuel Middendorf, Mihir Shah, Chr...
JPDC
2006
185views more  JPDC 2006»
14 years 11 months ago
Commodity cluster-based parallel processing of hyperspectral imagery
The rapid development of space and computer technologies has made possible to store a large amount of remotely sensed image data, collected from heterogeneous sources. In particul...
Antonio Plaza, David Valencia, Javier Plaza, Pablo...
IPPS
2010
IEEE
14 years 9 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...