Sciweavers

8669 search results - page 1292 / 1734
» Computing matrix representations
Sort
View
TOG
2008
239views more  TOG 2008»
15 years 4 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
CGF
2004
151views more  CGF 2004»
15 years 4 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CAD
2002
Springer
15 years 4 months ago
Integrated modeling, finite-element analysis, and engineering design for thin-shell structures using subdivision
Many engineering design applications require geometric modeling and mechanical simulation of thin flexible structures, such as those found in the automotive and aerospace industri...
Fehmi Cirak, Michael J. Scott, Erik K. Antonsson, ...
IJCV
1998
233views more  IJCV 1998»
15 years 4 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker
COMGEO
1999
ACM
15 years 4 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
« Prev « First page 1292 / 1734 Last » Next »