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MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 10 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
SI3D
2003
ACM
15 years 10 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SI3D
2003
ACM
15 years 10 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
132
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GECCO
2003
Springer
15 years 10 months ago
Methods for Evolving Robust Programs
Many evolutionary computation search spaces require fitness assessment through the sampling of and generalization over a large set of possible cases as input. Such spaces seem par...
Liviu Panait, Sean Luke
ECCV
2010
Springer
15 years 10 months ago
On Parameter Learning in CRF-based Approaches to Object Class Image Segmentation
Recent progress in per-pixel object class labeling of natural images can be attributed to the use of multiple types of image features and sound statistical learning approaches. Wit...
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