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CGF
2005
170views more  CGF 2005»
15 years 1 months ago
Structure Recovery via Hybrid Variational Surface Approximation
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...
Jianhua Wu, Leif Kobbelt
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CGF
2005
159views more  CGF 2005»
15 years 1 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
CGF
2005
69views more  CGF 2005»
15 years 1 months ago
Structure Preserving CAD Model Repair
There are two major approaches for converting a tessellated CAD model that contains inconsistencies like cracks or intersections into a manifold and closed triangle mesh. Surface ...
Stephan Bischoff, Leif Kobbelt
VC
2008
132views more  VC 2008»
15 years 1 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
MAGS
2007
168views more  MAGS 2007»
15 years 1 months ago
Agent-based protein structure prediction
A protein is identified by a finite sequence of amino acids, each of them chosen from a set of 20 elements. The Protein Structure Prediction Problem is the problem of predicting...
Luca Bortolussi, Agostino Dovier, Federico Fogolar...
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