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PG
2003
IEEE
16 years 24 days ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
PG
2003
IEEE
16 years 24 days ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
PG
2003
IEEE
16 years 24 days ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
RTSS
2003
IEEE
16 years 24 days ago
Power-aware QoS Management in Web Servers
Power management in data centers has become an increasingly important concern. Large server installations are designed to handle peak load, which may be significantly larger than...
Vivek Sharma, Arun Thomas, Tarek F. Abdelzaher, Ke...
SBACPAD
2003
IEEE
103views Hardware» more  SBACPAD 2003»
16 years 24 days ago
Profiling and Optimization of Software-Based Network-Analysis Applications
A large set of tools for network monitoring and accounting, security, traffic analysis and prediction — more broadly, for network operation and management — require direct and...
Loris Degioanni, Mario Baldi, Fulvio Risso, Gianlu...
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