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SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 7 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
HICSS
2002
IEEE
106views Biometrics» more  HICSS 2002»
15 years 2 months ago
Optimal Electric Power Capacity Expansion in the Presence of Options
This paper studies optimal long-term electric power capacity strategies with capacity options. Gencos can sign contracts with Discos, where such contracts take the form of capacit...
D. J. Wu, Paul Kleindorfer, Yanjun Sun
73
Voted
ICDCS
2006
IEEE
15 years 3 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
ICCBR
2005
Springer
15 years 3 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles