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NETGAMES
2006
ACM
15 years 3 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SWSTE
2005
IEEE
15 years 3 months ago
Mapping Structures for Flash Memories: Techniques and Open Problems
Flash memory is a type of electrically erasable programmable read-only memory (EEPROM). Because flash memories are nonvolatile and relatively dense, they are now used to store ...
Eran Gal, Sivan Toledo
DMG
2005
Springer
15 years 3 months ago
RRS: Replica Registration Service for Data Grids
Over the last few years various scientific experiments and Grid projects have developed different catalogs for keeping track of their data files. Some projects use specialized ...
Arie Shoshani, Alex Sim, Kurt Stockinger
DRM
2005
Springer
15 years 3 months ago
Fairer usage contracts for DRM
DRM has been widely promoted as a means to enforce copyright. In many previous papers, it has been argued that DRM gives too much power to rights holders and actually goes beyond ...
Alapan Arnab, Andrew Hutchison
GI
2004
Springer
15 years 3 months ago
Comparison of Load Balancing Algorithms for Structured Peer-to-Peer Systems
Abstract: Among other things, Peer-to-Peer (P2P) systems are very useful for managing large amounts of widely distributed data. Distributed Hash Tables (DHT) offer a highly scalabl...
Simon Rieche, Leo Petrak, Klaus Wehrle