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JPDC
2007
167views more  JPDC 2007»
14 years 9 months ago
On the design of high-performance algorithms for aligning multiple protein sequences on mesh-based multiprocessor architectures
In this paper, we address the problem of multiple sequence alignment (MSA) for handling very large number of proteins sequences on mesh-based multiprocessor architectures. As the ...
Diana H. P. Low, Bharadwaj Veeravalli, David A. Ba...
SAC
2008
ACM
14 years 9 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
BMCBI
2011
14 years 1 months ago
Proteinortho: Detection of (Co-)Orthologs in Large-Scale Analysis
Background: Orthology analysis is an important part of data analysis in many areas of bioinformatics such as comparative genomics and molecular phylogenetics. The ever-increasing ...
Marcus Lechner, Sven Findeiß, Lydia Steiner,...
CVPR
2007
IEEE
15 years 11 months ago
Detection and segmentation of moving objects in highly dynamic scenes
Detecting and segmenting moving objects in dynamic scenes is a hard but essential task in a number of applications such as surveillance. Most existing methods only give good resul...
Aurélie Bugeau, Patrick Pérez
CHI
2007
ACM
15 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...