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CHI
2009
ACM
16 years 6 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
IBMSJ
2000
108views more  IBMSJ 2000»
15 years 5 months ago
Context-aware design and interaction in computer systems
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Ted Selker, Winslow Burleson
ASSETS
2009
ACM
16 years 17 days ago
Including accessibility within and beyond undergraduate computing courses
This paper presents a unique approach to undergraduate teaching in which accessibility topics are completely integrated throughout the curriculum, treating accessibility not as a ...
Annalu Waller, Vicki L. Hanson, David Sloan
ISWC
1998
IEEE
15 years 10 months ago
Speaking and Listening on the Run: Design for Wearable Audio Computing
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
Nitin "Nick" Sawhney, Chris Schmandt
DAGSTUHL
2007
15 years 7 months ago
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements....
P. Jean-Jacques Herings, Ronald Peeters