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MHCI
2009
Springer
16 years 21 days ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
ICDCSW
2006
IEEE
16 years 6 days ago
Wearable Computer for Ubiquitous Informal Communication
The rapid progress of information technology has spurred development of various communication support systems. In particular, the importance of informal communication has lately d...
Shun'ichi Tano, Tatsuhiro Takayama, Mitsuru Iwata,...
152
Voted
GI
2004
Springer
15 years 11 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
15 years 11 months ago
Selective perception policies for guiding sensing and computation in multimodal systems: a comparative analysis
Intensive computations required for sensing and processing perceptual information can impose significant burdens on personal computer systems. We explore several policies for sel...
Nuria Oliver, Eric Horvitz
145
Voted
FCCM
1997
IEEE
111views VLSI» more  FCCM 1997»
15 years 10 months ago
Real-time stereo vision on the PARTS reconfigurable computer
This paper describes a powerful, scalable, reconfigurable computer called the PARTS engine. The PARTS engine consists of 16 Xilinx 4025 FPGAs, and 16 one-megabyte SRAMs. The FPGAs...
John Woodfill, Brian Von Herzen