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GAMEON
2009
15 years 4 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
CVPR
2007
IEEE
16 years 8 months ago
Using Group Prior to Identify People in Consumer Images
While face recognition techniques have rapidly advanced in the last few years, most of the work is in the domain of security applications. For consumer imaging applications, perso...
Andrew C. Gallagher, Tsuhan Chen
GI
2008
Springer
15 years 7 months ago
A Novel Conceptual Model for Accessing Distributed Data and Applications, as well as Devices
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...
Lucia Terrenghi, Thomas Lang
COMPUTER
2007
93views more  COMPUTER 2007»
15 years 6 months ago
The Computing Profession and Higher Education
not things, but abstractions that represent things. Data use provides human civilization’s foundation, and computers and other digital technologies have merely amplified this us...
W. Neville Holmes
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 12 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann