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GRID
2004
Springer
15 years 7 months ago
From Sandbox to Playground: Dynamic Virtual Environments in the Grid
Much experience has been gained with the protocols and mechanisms needed for discovery and allocation of remote computational resources. However, the preparation of a remote compu...
Katarzyna Keahey, Karl Doering, Ian T. Foster
SI3D
2003
ACM
15 years 7 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
PG
1997
IEEE
15 years 6 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
CVPR
2010
IEEE
1208views Computer Vision» more  CVPR 2010»
15 years 10 months ago
Visual Tracking Decomposition
We propose a novel tracking algorithm that can work robustly in a challenging scenario such that several kinds of appearance and motion changes of an object occur at the same time....
Junseok Kwon (Seoul National University), Kyoung M...
HPCA
2008
IEEE
16 years 2 months ago
Amdahl's Law in the multicore era
We apply Amdahl's Law to multicore chips using symmetric cores, asymmetric cores, and dynamic techniques that allows cores to work together on sequential execution. To Amdahl...
Mark D. Hill