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TOG
2008
174views more  TOG 2008»
13 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
AICCSA
2008
IEEE
267views Hardware» more  AICCSA 2008»
14 years 23 days ago
Comprehensive support for management of enterprise applications
During the last decades, performance of available hardware resources constantly increased [15], which enabled the assignment of more and more complex tasks to software systems. As...
Jens Bruhn, Christian Niklaus, Thomas Vogel, Guido...