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» Computing the Angularity Tolerance
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VRST
2004
ACM
15 years 9 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
SIGGRAPH
2010
ACM
15 years 8 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
CG
2005
Springer
15 years 3 months ago
A freehand sketching interface for progressive construction of 3D objects
This paper presents an intuitive, freehand sketching application for Computer Aided Design (CAD) that can reconstruct a 3D object from a single, flat, freehand sketch. A pen is us...
Mark Masry, Dong Joong Kang, Hod Lipson
CHI
2010
ACM
15 years 1 months ago
Protractor: a fast and accurate gesture recognizer
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Yang Li
CVPR
2009
IEEE
16 years 11 months ago
Granularity-tunable Gradients Partition (GGP) Descriptors for Human Detection
This paper proposes a novel descriptor, granularitytunable gradients partition (GGP), for human detection. The concept granularity is used to define the spatial and angular unce...
Yazhou Liu (Harbin Institute of Technology), Shigu...