Sciweavers

1390 search results - page 112 / 278
» Computing the depth of a flat
Sort
View

Source Code
2556views
16 years 7 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
CVPR
2003
IEEE
15 years 12 months ago
Computing Layered Surface Representations: An Algorithm for Detecting and Separating Transparent Overlays
The biological visual system possesses the ability to compute layered surface representations, in which one surface is represented as being viewed through another. This ability is...
Manish Singh, Xiaolei Huang
FCCM
1997
IEEE
111views VLSI» more  FCCM 1997»
15 years 2 months ago
Real-time stereo vision on the PARTS reconfigurable computer
This paper describes a powerful, scalable, reconfigurable computer called the PARTS engine. The PARTS engine consists of 16 Xilinx 4025 FPGAs, and 16 one-megabyte SRAMs. The FPGAs...
John Woodfill, Brian Von Herzen
CAE
2007
15 years 10 days ago
Aesthetics of Hand-Drawn vs. Computer-Generated Stippling
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic images. Inspiration for such techniques has come from many traditional artistic ...
Ross Maciejewski, Tobias Isenberg, William M. Andr...
INTERACT
2003
14 years 11 months ago
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations
: Resonance (Gibson, 1986) of users while interacting with a product should be a key issue in the development of human computer interaction. Because resonance requires developing o...
Caroline Hummels, Philip R. Ross, Kees Overbeeke